AI Insights · Timothy · January 2022
Top 5 Character Collection Games in Chile Q4 2021 Performance
Discover the performance trends of the top 5 character collection games in Chile during Q4 2021, with insights on downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 character collection games in Chile showcased varying performance trends across downloads, revenue, and active users. Here’s a closer look at how these games fared, based on data from Sensor Tower.
Free Fire saw a notable fluctuation in weekly revenue, starting at around $175K in late September and peaking at $272K in the week of December 20. Weekly downloads experienced a decrease from approximately 150K in the first week of October to a low of about 38K in mid-November, before rebounding to 65K by the end of December. Active users also showed a downward trend, declining from nearly 2.9M in late September to around 1.6M by mid-December, with a slight recovery to 2M in the last week of the year.
Coin Master maintained a relatively stable weekly revenue throughout the quarter, ranging between $51K and $79K. Downloads hovered around the 8K to 12K mark, with a slight uptick to 9.7K in the final week of December. The game’s active user base remained consistent, with minor fluctuations around the 140K to 160K range.
Clash Royale experienced significant growth in both revenue and active users. Weekly revenue rose from $35K in late September to a high of $80K in early November. Downloads followed a similar upward trajectory, increasing from 15K to over 52K by the end of December. Active users saw a steady climb from 1.1M to over 2.1M in the same period, indicating a growing player base.
Genshin Impact: Natlan Launch displayed varied revenue trends, peaking at $70K in early November and closing the quarter at $42K. Downloads fluctuated between 7K and 21K, with a notable increase in the final weeks of December. The game’s active user count remained relatively stable, ranging from 83K to 97K throughout the quarter.
Brawl Stars exhibited consistent weekly revenue, starting at $29K and peaking at $38K in early November. Downloads varied between 11K and 22K, with a notable rise in the last two weeks of December. Active users showed a slight decline from 656K to around 579K by the end of the quarter, with some fluctuations in between.
For more detailed insights into these trends and other app performance metrics, visit Sensor Tower.